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03.06

Timeline

Browse Using the Editor
  1. Overview
  2. Visu controls panel
  3. Export controls
  4. Overlays panel
  5. Effects panel
  6. Timeline

The Timeline animates exposed visu controls. It lets you turn editable values into repeatable motion without asking AI to rewrite the visual for every change.

Add a control to the Timeline#

Choose a control, add it as a track, move the playhead, set a value, and create a keyframe. Add another keyframe at a different time with a different value. The Timeline interpolates the change between them when the control type supports it.

Animate only the parameters that need authored timing. A few coordinated tracks are easier to read and refine than a Timeline containing every control.

Shape the motion#

Move keyframes to change timing, edit their values, and choose easing for the transition between them. Use clips to keep related animation together and to place or repeat a motion within the loop.

Set the total duration and test the seam between the end and beginning. A successful loop returns both the visual state and the animated control values to a compatible point.

Combine Timeline and live input#

Avoid driving the same control from the Timeline and a MIDI, gamepad, or remote mapping at the same time unless the interaction is deliberate. Competing sources can make the value jump or appear unresponsive.

A practical live setup uses the Timeline for stable background motion and external controls for a smaller set of expressive decisions. Save a version before recording or rebuilding the animation.

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